"Born in volcanic forges — scales that shimmer like molten lava."
An original dragon saga
Hatch a dragon all your own, choose your clan, and set out across six worlds to gather a shattered light and wake it again — in a gentle adventure made for young hearts.

The Story
Long ago there was a single light in the sky — the Aurelan — and every dragon shared it. Then came the Sundering, and the light shattered into six glowing Shards, one falling into each homeland. The pieces cooled into six elements and six clans, who slowly forgot they had ever been one. Now a slow, cold grey called the Long Dark is creeping in from the edges of the world… and the old prophecy has woken six small dragons — one per clan — to gather their land's lost light and carry it home.

One sky, one warmth, passed claw to claw so it never sat still and never went out — until a frightened guardian tried to hold it all alone, and it broke in his hands.
Six Shards fell, one into each land. Each cooled into an element — fire, water, lightning, earth, ice and shadow — and a clan was born around it, then forgot the others.
A divided light is a dim light. The grey spreads, lands grow cold, and friends begin to fade — until a fallen Shard glows with your colors and chooses you.
Gather your land's light, wake your Shard, and — when all six wake — rekindle the First Light. There is only one way to keep it lit: by sharing it, never by holding it.
Even the villains here are understood, never simply beaten — including the Ashborn King, who turns out not to be a monster at all, but the world's first grief: the guardian who loved the light so much he tried to keep it safe, alone.
"When six lights dim and the long grey climbs, six small hearts wake in six far lands. Not one will hold the fire alone — they keep the dawn by passing it on." The Prophecy of the First Light

Pick a hue and your whole dragon recolors — scales, wings and eyes.
Create your dragon
Every adventure begins at the hatchery. Name your dragon, choose its color, and shape its horns and wings — then watch it grow bigger and braver as your bond deepens.
Give it a name, and your dragon is ready for the prophecy — then keeps growing, earning armor and new looks as you play.
Choose your bloodline
Each clan is a Shard of the First Light — its own element, homeland, powers and lesson to learn. The one you pick colors your dragon, sets your abilities, and decides where your story begins.
The adventure begins with the Emberclaw — the other clans are hatching soon.

"Born in volcanic forges — scales that shimmer like molten lava."
"Wise guardians of the deep, who listen to every current."
"Bold riders of the thunderheads, fastest wings in the sky."
"Patient keepers of buried memory, masters of the shifting dunes."
"Calm and clear-hearted, with breath that frosts the air."
"Gentle dreamers of the moonlit dark, who carry their own light."
How you play
Read the prophecy in short, illustrated panels, then fly your dragon through a hand-built world with a simple joystick — talking to friends, helping creatures, and following the trail. When a battle comes, you choose how it goes: stand and fight, or reach out and befriend. Nothing here can truly hurt you, and you can always read at your own pace.


Pick your clan — it colors your dragon, sets your powers, and decides the world you hatch into.
Fly with a touch-anywhere joystick. Ice biomes glide, gentle currents nudge you along, and hidden gifts reward a curious dragon.
Collect crystals, kindle cooled embers, seek shy critters, free trapped pups, or guide a lost hatchling safely home.
Tap roadside friends to talk in short, kid-sized lines — with optional read-aloud narration so new readers can follow along.
Turn-based and gentle. Claw, Breath, Special or Defend… or choose Befriend, and calm a scared creature into a friend.
A trail of glowing realms shows where you've been and where you're headed — and keeps going, chapter after chapter.

Always know what's next
A friendly quest card and a glowing trail always point the way, so a young player is never stuck. Back at your Nest your dragon rests and grows — recolor its scales with looks you've earned, wear the armor you've found, and show off the treasures you've gathered. Keep several dragons on one device, each with its own story, all saved right here — no account needed.
Kind by design
Scales of Prophecy is made by parents, for our own kids first. Every rule of the game is chosen to be warm — and everything about it is private by default.
Hearts are the only meter, and a battle never drops you below one. There's no Game Over and nothing to lose.
Every villain is hurting for a reason. You "win" by understanding and befriending them, not by crushing anyone.
Works in airplane mode. No internet is needed to hatch, explore, or finish the whole story.
No advertising, no sign-ups, no social feeds, no pop-ups asking for money. Just the game.
No analytics, no tracking, no data ever leaves the device. Built to be COPPA-conscious for young players.
Short sentences, friendly words, and optional narration that reads the story aloud while the music softens.
Made by a family
Before there was a game, there were drawings. These three are the dragons our family dreamed up — one each — and they're how Scales of Prophecy began.

Designed by Ricardo
A fearless protector with jet-black obsidian scales, glowing amber eyes and spiral horns — breathing fire from the very top of the volcano.

Designed by Nicolas
A kind, healing dragon with shining bronze scales and emerald eyes — patient and warm, blending gently into the golden desert sun.

Designed by Thomas
A clever, unpredictable storm-dragon with dark obsidian scales, glowing violet eyes and four wings — racing through the thunderclouds.
Coming soon
Scales of Prophecy is hatching onto iPhone & iPad. Say hello and we'll tell you the moment it lands.
Made with love (and a lot of dragon drawings) by Jabuti Studio.